Introduction to Shiny
- Create a file called 
app.Rto make a shiny app. - Make sure this file starts with the four key parts of a Shiny app
- The preamble.
 - The creation of a UI.
 - The creation of a server function with 
inputandoutputas arguments.
 - A call to run 
shinyApp()at the end. 
 - The preamble.
 
The Basics of a User Interface An app about seagrass.
- We can add text and HTML to our Shiny apps using functions.
 - Shiny has a built-in theming system to make professional looking apps.
 - Our fluid pages are composed of multiple functions that control overall layout.
 
Inputs and Outputs
- There are many types of inputs and outputs available for Shiny apps.
 - Inputs follow a basic structure of having a 
*Input()function with standard arguments in the UI. - Outputs have a placeholder in the UI using a 
*Output()function. - Outputs are rendered in the server with a 
render*()function. - The server has two lists to work with - 
inputandoutput- which contain information for both. 
Reactive Objects in Shiny
- Reactivity is a core to Shiny.
 - To avoid duplicating code, use 
reactive({})objects in your server. - Use reactive objects to generate dynamic UI elements.
 
Making Shiny Apps Public
- Use shinyapps.io in conjunction with Rstudio to make your app public.
 
Translating a Shiny App
- Use 
shi18nyfor common/app-related single or a few words across many languages. - use 
shiny.18nto make translation selectors for large chunks of text where you create the dictionary. 
Spatial Selection
- We can use leaflet objects in Shiny.
 - Leaflets by their nature generate inputs when we perform actions.
 - These inputs follow standard naming conventions.
 - We can use these inputs to filter or crop our data to produce more outputs.